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Thymia is using video games based on Neuropsychology to make mental health assessments faster, more accurate and objective, saving clinicians' time in the process.
PROBLEM
Every year in the UK alone, there are over 4 million depression-related psychiatric appointments. Most of the patient assessments are subjective, time-consuming, and inaccurate. Finding the right diagnosis and treatment is based on trial and error resulting in billions spent on the wrong medication. More than one third never receive the treatment they require.
SOLUTION
Thymia has created a solution that helps psychiatrists assess depression through video games and subsequent analysis of video and speech patterns, such as facial microexpressions, eye gaze and how someone sounds. The software helps clinicians to find the correct diagnosis, choose the right treatment faster and more objectively, and enables them to monitor patients remotely.
Emilia Molimpakis
Stefano Goria
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